Forza- Speedway
This is a fictitious track loosely based off high- speed ovals and Indianapolis Raceway. I designed the track, modeled and textured all the buildings and props, and lit the environment.

This is a fictitious track loosely based off high- speed ovals and Indianapolis Raceway. I designed the track, modeled and textured all the buildings and props, and lit the environment.

Forza- Speedway

I was extremely fortunate to have helped launch the Forza Motorsport franchise (XBOX) in 2005. As one of the founding members of the team, I had contributed to the prototype that convinced Microsoft to invest heavily in bringing this Gran Tourismo competitor and new IP to market. I collaborated closely with Gavin Vaden, Mark Peasley, Matt Collins, John Wendl, and a host of invaluable contractors throughout the development process to define environment creation workflows and deliver high- quality track environment art.

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