I was extremely fortunate to have helped launch the Forza Motorsport franchise (XBOX) in 2005. As one of the founding members of the team, I had contributed to the prototype that convinced Microsoft to invest heavily in bringing this Gran Tourismo competitor and new IP to market. I collaborated closely with Gavin Vaden, Mark Peasley, Matt Collins, John Wendl, and a host of invaluable contractors throughout the development process to define environment creation workflows and deliver high- quality track environment art.