Eugene Wong
Eugene Wong
3D Simulation Content Lead, Cruise Automation
Berkeley, United States

About

I am a 3D Artist, Art Lead, and Art Director with 22 years of game development experience on console, PC, and mobile platforms. I am a hands- on leader and a seasoned individual contributor- skilled at creating high- quality 3D assets in a range of game engines. I am an expert at managing internal and outsourced groups, defining efficient content creation workflows, and collaborating with engineers to develop pipelines and tools. I've successfully built and led large and small art teams on many AAA games based on both original and licensed IPs. I'm obsessively passionate about creating inspirational and immersive 3D worlds and experiences.

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Skills

Art DirectionEnvironment Design3D ModelingEnvironment ModelingLightingProp ModelingTexturingUV MappingSet DesignVehicle ModelingTeam ManagementUnityPhysically Based RenderingUnreal EnginePBROutsourcingPipeline Developmen

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Mudbox
Mudbox
Substance B2M
Substance B2M
Perforce
Perforce
Shotgun
Shotgun
Concept Share
Concept Share
Confluence
Confluence
Marmalade
Marmalade
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Autonomous Vehicle Development
    • Year
      2020
    • Role
      3D Content Team Lead
    • Company
      Cruise Automation
    • Mobile Game
      Farmville: Tropic Escape
    • Year
      2016
    • Role
      Art Director
    • Company
      Zynga
    • Mobile Game
      WGT Baseball MLB
    • Year
      2015
    • Role
      Art Director
    • Company
      Top Golf Media
    • Video Game
      SimCity: Cities of Tomorrow Expansion
    • Year
      2014
    • Role
      Art Director/ Lead 3D Artist
    • Company
      EA- MAXIS
    • Video Game
      SimCity 2013
    • Year
      2013
    • Role
      Art Director/ 3D Art Lead
    • Company
      EA MAXIS
    • Video Game
      Darkspore
    • Year
      2011
    • Role
      3D Art Lead
    • Company
      Electronic Arts- MAXIS
    • Video Game
      The Force Unleashed: Ultimate Sith Edition
    • Year
      2009
    • Role
      3D Environment Lead
    • Company
      LucasArts
    • Video Game
      Indiana Jones and the Staff of Kings
    • Year
      2008
    • Role
      3D Environment Lead
    • Company
      LucasArts
    • Video Game
      Forza Motorsport 2
    • Year
      2007
    • Role
      3D Environment Lead
    • Company
      Microsoft Game Studio/ Turn 10
    • Video Game
      Forza Motorsport
    • Year
      2005
    • Role
      Senior 3D Track Artist
    • Company
      Microsoft Game Studio
    • Video Game
      Need for Speed: Hot Pursuit 2
    • Year
      2002
    • Role
      3D Artist
    • Company
      EA, Seattle
    • Video Game
      Need for Speed: Motor City Online
    • Year
      2001
    • Role
      3D Artist
    • Company
      EA, Seattle
    • Video Game
      Need for Speed: High Stakes
    • Year
      2000
    • Role
      3D Artist
    • Company
      EA, Seattle
    • Video Game
      FIFA 99
    • Year
      1999
    • Role
      3D Artist
    • Company
      EA, Seattle

Experience

  • Staff 3D Artist, Simulation Content Lead at Cruise Automation
    San Francisco, United States of America
    March 2018 - Present

    3D content team lead for Cruise, a GM subsidiary creating an Unreal Engine based simulator to train and develop self driving cars.

  • Art Director at Zynga
    May 2016 - July 2017

  • Art Director at Top Golf Media
    May 2015 - May 2016

  • Art Director/ 3D Art Lead at Electronic Arts- MAXIS
    May 2009 - May 2015

  • 3D Environment Lead at LucasArts
    August 2007 - May 2009

  • 3D Environment Lead at Microsoft Game Studio/ Turn 10
    October 2002 - July 2007

  • 3D Artist at Electronic Arts, Seattle
    May 1998 - October 2002

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