Eugene Wong
3D Simulation Content Lead, Cruise Automation
Berkeley, United States
About
I am a 3D Artist, Art Lead, and Art Director with 22 years of game development experience on console, PC, and mobile platforms. I am a hands- on leader and a seasoned individual contributor- skilled at creating high- quality 3D assets in a range of game engines. I am an expert at managing internal and outsourced groups, defining efficient content creation workflows, and collaborating with engineers to develop pipelines and tools. I've successfully built and led large and small art teams on many AAA games based on both original and licensed IPs. I'm obsessively passionate about creating inspirational and immersive 3D worlds and experiences.
Skills
Art DirectionEnvironment Design3D ModelingEnvironment ModelingLightingProp ModelingTexturingUV MappingSet DesignVehicle ModelingTeam ManagementUnityPhysically Based RenderingUnreal EnginePBROutsourcingPipeline Developmen
Software proficiency
Maya
3ds Max
Photoshop
Substance 3D Painter
Unity
Unreal Engine
CRYENGINE
Mudbox
Substance B2M
Perforce
Shotgun
Concept Share
Confluence
Marmalade
Substance 3D Designer
Productions
Mobile Game
Farmville: Tropic Escape
Year
2016
Role
Art Director
Company
Zynga
Mobile Game
WGT Baseball MLB
Year
2015
Role
Art Director
Company
Top Golf Media
Video Game
Darkspore
Year
2011
Role
3D Art Lead
Company
Electronic Arts- MAXIS
Video Game
Forza Motorsport
Year
2005
Role
Senior 3D Track Artist
Company
Microsoft Game Studio
Video Game
FIFA 99
Year
1999
Role
3D Artist
Company
EA, Seattle
Experience
3D content team lead for Cruise, a GM subsidiary creating an Unreal Engine based simulator to train and develop self driving cars.