I art directed, defined the visual language, and oversaw the design, 3D modeling, and implementation of all the "RCI" (Residential, Commerical, Industrial) buildings for SimCity 2013 (PC). This effort encompassed over 900 unique building models and the ground textures and props around them. I worked with the very talented Frances Ngai for the internal concepts and Sperasoft in Russia for all the other concepts (note none were painted by me). 3D modeling, set dressing, and lighting was done by myself, Luke Napper, Donna Bennett, Cristian St. Aubyn, Sherry Hsieh, Zheng Wang, and a huge group of artists at OF3D.