Vehicles & Props
Hanomag model created for the pre- rendered trailer for the game.

Hanomag model created for the pre- rendered trailer for the game.

In- game moving truck model created for the in- game Chinatown level

In- game moving truck model created for the in- game Chinatown level

In- game river steamer model created for the jungle level

In- game river steamer model created for the jungle level

In- game weapons that Indy can be equipped with. These are based off period, real- world weapons.

In- game weapons that Indy can be equipped with. These are based off period, real- world weapons.

Various interact-able objects created for the jungle level. These were researched and based of period (1930's) objects.

Various interact-able objects created for the jungle level. These were researched and based of period (1930's) objects.

Sampling of the larger tree assets that I created for the jungle levels. Modeled in Maya and textured with photo- reference.

Sampling of the larger tree assets that I created for the jungle levels. Modeled in Maya and textured with photo- reference.

More vegetation models. The smaller plants were used in the navigable areas whereas the larger clumps (top left) were used for background/ filler vegetation.

More vegetation models. The smaller plants were used in the navigable areas whereas the larger clumps (top left) were used for background/ filler vegetation.

Vehicles & Props

I was an Environment Artist and later Environment Lead on this title. The Xbox360 and PS3 versions were cancelled with only the assets from the trailer seeing the light of day.

More artwork