San Francisco Chinatown

Scene from the pre- rendered (in Maya) game trailer. I designed, composed, and dressed this street environment in Maya. I modeled and textured the buildings, lanterns, and signs. Lighting was done by Brian Recktenwald.

San Francisco Chinatown

I was an Environment Artist and later Environment Lead on this title. The Xbox360 and PS3 versions were cancelled with only the assets from the trailer being released to the public.

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